
When your Power gauge is full, press and hold the Active Ability button to initiate Blood Fury. When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage Status Effect until healed and the Exhausted Status Effect for 45 seconds.Īnytime a new Survivor becomes the Obsession, they are affected by the Oblivious Status Effect for 40/50/60 seconds and their Aura is revealed to you for 4 seconds.Ībsorb Blood Orbs left by your injured foes. The Auras of all Pallets, Breakable Walls, and Vaults are revealed to you within a range of 24 meters.

While their attributes fall behind S-tiers (especially in mobility), they can be very rewarding to use. These are excellent killers with enough tools to secure wins often. What makes the Spirit so effective is that it removes information needed by opposing players to survive while retaining all that information to help her hunt. The Nurse and Spirit play around this trait beautifully. In Dead by Daylight, mobility runs the current meta for killers. This means that she can disappear, gain a movement buff, then reappear next to unsuspecting survivors. The Spirit can phase in and out of existence. The Spirit will depart her physical body, leaving behind a stationary ‘Husk’. Press and hold the Power button to charge Yamaoka’s Haunting. When one of the two trapped Hex Totems is cleansed by a Survivor, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds. Once you get the hang of blinking and blink chaining, you’ll start seeing consecutive wins.Īfter breaking 4/3/2 Pallets, the next time you are stunned by a Pallet, The Entity will instantly break it. The Nurse’s blink ability essentially nullifies solid objects, making it easier to chase survivors.Īt first, survivors will probably run around in circles with you.

The killer with the highest skill cap and ceiling is arguably the best one in the game as well. The Auras of Survivors who are healing or being healed are revealed to you when they are within a range of 20/24/28 meters.īlink for up to 20 meters upon activation. Survivors’ Grunts of Pain are 25/50/50 % louder and regular breathing is 0/0/25 % louder.įor each Injured, Dying, or hooked Survivor, all Survivors receive a stack-able penalty of 4/4.5/5 % to their Repair, Sabotage, and Totem-Cleansing speeds up to a maximum of 16/18/20 %. They have plenty of useful tools that will give you a huge advantage in hunting down the survivors.
